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Disposition-Reaction Roll

After my previous post I did a bit of reading, and came across  Dice Goblin's Two-Tiered Reaction Roll . This basically solved my uncertainty around how I would want to handle social situations in my socially-forward GMing style. As a mathematician though, I thought I'd do a little finagling to make it take up less of my mental stack while playing: Start with the initial disposition: Antagonistic (Intolerant, undermines party) Conflicting (Disagreeable, opposed to parlay) Neutral (Uncertain, needs further prompting) Compatible (Agreeable, observes social norms) Aligned (Indulgent, looking to parlay) When negotiations are attempted, roll 2d6 reaction roll modifies their disposition as follows:  2: worsens 2 steps  3-5: worsens 1 step  6-8: stays the same  9-11: improves 1 step  12: improves 2 steps Consult the players for boosts and burdens to their favourability, assigning +/-1 respectively to each instance. This allows for stacking modifiers, which should ...

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